| Mario Kart Drinking |
|
|
|
| Written by David | ||||||||||||
| Wednesday, 19 August 2009 11:12 | ||||||||||||
|
Mario Kart Drinking Game The following are basic instructions for using the Game Cube version of Mario Kart as a drinking game. These instructions are generally suited for there to be more non-driving participants than driving participants so that there is a chance for driver rotation. After each race, each driver will rotate out so that a non-driving member may become a driver for one race. Drink Values: · If a driver gets hit with any of the following then the non-driving participants have to drink:
· If the driver gets hit with any “Special” attacks the non-driving participants take 2 drinks. Special attacks include any attack that is specific to a character or team unless the attacking driver is using King Boo or Petey Piranha in which case they can use any special and drinks will be assigned according to normal “Special” attack rules. · If there is any environmental interference the non-driving participants take 1 drink. Environmental interferences include: · If the driver is able to steal an item from a computer racer, then the driver gets to assign 1 drink. · If the driver is able to successfully stop an attacking Red Shell by shooting it with a Green Shell, the driver gets to assign 1 drink. · If the driver finishes in first place at the end of a race, the driver gets to assign 2 drinks. The drinks may be to one person or may be split between 2 people. · If the driver finishes in a position worse than 5th place, the driver must take 2 drinks. Teams may be formed so that each non-driving participant only drinks for the events that take place to a particular driver instead of drinking for each event that occurs for all drivers. |